July 21st, 2012 3:37am
Don't worry Aaron.. we are all just here to have fun. The game is definitely about strategy, and noone has found a perfect strategy to win.. so just try something, if it doesn't work.. try something else. The longer you play, your groups will naturally get better and score higher.
To answer your question, you gain influence by several methods:
You can get more influence from the following:
Gaining a Director Level
Learning the Prominence Director Skill
Starting a Promotional Campaign
Performing at a regular season event
Performing in a finals event
I suggest reading through the Game Guide here -
http://www.fantasymarchingarts.com/guide it's a short read but has some very good information in it.
Basically what it comes down to is strategy. Some people focus on season to season and rehearsing as much as possible, some focus long term and wait several seasons by doing nothing but campaigns to raise money to buy better staff or influence to gain better performers. From what I have seen, those who take their time and spend a few seasons raising money and influence will have the bigger impact in the end. There is point where the groups will do better when you focus more on rehearsing vs building staff, but it really comes down to strategy and how the director wants to play. Some people don't care about winning or placement but only want to focus on 1 caption like Music and they will end up being #1 in music but almost dead last in everything else.
You are right though that all of those things will affect your influence either directly or indirectly.. however I wouldn't suggest focusing on 1 aspect of the game (especially influence) if you want to be and stay successful. You need to have a very well rounded group.. Your groups will gain influence regardless.. so focus too much on that.
The stat points do not carry over, but having a very stat heavy season with everything else being low is going to have negative effects in the future.. Use real world DCI for example.. if you have a brand new corps with new members, but those members are all "the best" members from several different corps.. so theoretically the corps will do very well and will beat everyone in its division. But what happens the next season when all of that talent leaves and goes back to their original corps? You are left right where you started from with a "low level" corps, with no good members (stat points) but you are thrown into Div 2 or even Div 1 because of the previous seasons amazing finish.. so you go from dominating Div 3 and ending up in a Division where you might get lucky and not finish dead last every show. Say that does happen, chances are you will be moved back down to Div 3 the next season.. but the season(s) where you are moved up is going to hurt you in the long run because of this:
- You are in a division you cant win. If you don't win, you don't get influence. no influence, you can't attract better performers.. which means lower scores.
- You will still be new so your challenge level is going to be a lot lower than your competition.. which means your shows will be easier than everyone elses and easier to perfect, but your group won't be able to hang later in the season once the harder shows get cleaned (think peaking too early)
- A lot of people running shows will not accept groups with 0 or very low influence, because your influence has an impact on the amount of sales their show can make. I personally accept everyone on a first come first serve basis, but I would say the majority are pretty picky about who they accept. Less shows being accepted to = less influence
There is more, but you get the idea..
If you want to make the biggest impact you can while winning.. I suggest you for a few seasons to focus on campaigning to raise money to build your staff and a little on influence. Slowly build your groups up and you will be able to compete in whatever division you are placed in.
BTW.. I'm not trying to be mean or whatever in this reply, I was just trying to offer some advice and tips. and I apologize for it being so long.